HipTextRenderer.draw
- void draw(string text, int x, int y, HipTextAlign alignh, HipTextAlign alignv, int boundsWidth, int boundsHeight, bool wordWrap)
class HipTextRenderer
void
draw
(,,,HipTextAlign alignh = HipTextAlign.CENTER ,HipTextAlign alignv = HipTextAlign.CENTER ,,,) - void draw()
Implementation for unchanging text. The text will be saved, represented as an internal ID to a managed static HipText. Which means the texture will be baked so it is possible to actually draw it a lot faster as all the preprocessings are done once.